LOADING SYDNEY TACTICAL MAP…
CITY BATTLE // TACTICAL MAP
SECTOR SCAN
Sector
MAP
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
COMMAND MODE
— free deploy —
Harbour Crossing
Ridge Defence
Convoy Escort
Overlays
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
View Mode
STANDARD SHADED
COLOURED ELEVATION
Trafficability
SLOPE / GRADIENT
GENTLE · full speed
MODERATE · slowed
STEEP · very slow
CLIFF · impassable
STEEP terrain slows crabs; CLIFFS are impassable — route around them.
Toggles
LINE OF SIGHT
GUN RANGE
BUILDINGS
CONTOUR WIRE
SUBURBS
FOG CULL
Command & Control
COMMS NET
DEAD ZONES
CAN HIT (direct fire)
DEAD ZONE (masked)
OUT OF RANGE
FIRE PICTURE for the selected crab: flat fire cannot reach the red pockets hiding behind crests within gun range.
COMMS LINK (LOS)
OFF NET · no contact
COMMS --
Tight-beam laser comms need line of sight. A crab behind a ridge falls off the net — no orders, no live intel.
Weather
WIND FIELD
PRECIP
Fire Analysis
FIRE ANALYSIS
DIRECT
OBLIQUE
MORTAR
CAN HIT (in arc)
DEAD SPACE (cannot)
OUT OF RANGE
IMMUNITY BAND
Camera
FLY CAM · F
Fire Analysis
UNIT --
TRAJ DIRECT
REACH --
DEAD SPACE (of in-range terrain)
-- unhittable
Behind crests = dead space. Flat fire leaves lots; mortar plunges into it.
Angle Of Fall
--
select / target an enemy crab
Command & Control
SCENARIO FREE DEPLOY
FLAGSHIP —
NET —
FLAGSHIP OUT OF CONTACT
OBJECTIVE —
SIM PAUSED
▶ PLAY
Order Type
MOVE
HOLD
ATTACK
Selected Unit
UNIT — none —
SET FLAGSHIP
BEST POSITION
CLEAR ORDERS
SELECT ALL
L-CLICK select · R-CLICK = drop flag/move · SHIFT+R = waypoint
Conditions
PRE-BATTLE FORECAST · OPEN-METEO
CRAB
CLASS
IDENT
STRUCT
GUN
RANGE
COMMS --
DEAD ZONE -- of range masked
+
−
RESET
DRAG orbit · WHEEL zoom · CLICK a crab to inspect · F = fly cam, / . cycle units · DEAD ZONES = selected crab's fire picture map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain
1 =MOVE 2 =HOLD 3 =ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE ·
W/S fwd/back · A/D strafe ·
R/E up · Q down ·
DRAG look · SHIFT boost · WHEEL speed
press F again or ESC to return to orbit