SPACEplay / pause the clock= / -faster / slower sim speedUunit list (order of battle)Ftoggle fly cameraWASD / RE / Qfly: move / up / downWHEELzoom · SHIFT+wheel = fly speed← → , .cycle selected unit1 / 2 / 3order type: move / hold / attackL-clickselect unitR-clickdrop move/attack flag · SHIFT+R = waypointCTRL/ALT-clickdesignate a fire missiondrag panel headermove panels (layout saved)
Sector
MAP
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
Overlays
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
View Mode
Trafficability
GENTLE · full speed
MODERATE · slowed
STEEP · very slow
CLIFF · impassable
iSTEEP terrain slows crabs; CLIFFS are impassable — route around them.
Toggles
Command & Control
Fire / LOS PreviewiFROM ARRIVAL previews the selected crab's range & LOS as if it had already reached its MOVE flag.
CAN HIT (direct fire)
DEAD ZONE (masked)
OUT OF RANGE
iFIRE PICTURE for the selected crab: flat fire cannot reach the red pockets hiding behind crests within gun range.
COMMS LINK (LOS)
OFF NET · no contact
iTight-beam laser comms need line of sight. A crab behind a ridge falls off the net — no orders, no live intel.
COMMS--
Weather
Fire Analysis
CAN HIT (in arc)
DEAD SPACE (cannot)
OUT OF RANGE
IMMUNITY BAND
iThe range band where the chosen THREAT gun defeats neither your side (too far for flat pen) nor your deck (too close for plunging pen). Pick the expected enemy gun below.
THREAT GUN
Camera
Fire Analysis
UNIT --
TARGET--
TRAJ DIRECT
REACH--
DEAD SPACE (of in-range terrain)
--unhittable
Behind crests = dead space. Flat fire leaves lots; mortar plunges into it.
Angle Of Fall
--
select / target an enemy crab
Command & Control
SCENARIOFREE DEPLOY
FLAGSHIP —
NET —
FLAGSHIP OUT OF CONTACT
OBJECTIVE—
SIM PAUSED
SPEED1×
Auto-Pause On
iThe clock auto-pauses when a ticked event happens, so you can react. SPACE resumes.[ hide ]
FLY CAM on by default · WASD move · DRAG look · F = orbit · CLICK a crab to inspect , / . cycle units · SHADE OUT OF RANGE / NET LOS / DEAD ZONES overlays map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain 1=MOVE 2=HOLD 3=ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE ·
W/S fwd/back · A/D strafe ·
R/E up · Q down ·
DRAG look · WHEEL zoom · SHIFT+WHEEL speed
pressFagain orESCto return to orbit