LOADING SYDNEY TACTICAL MAP…
initialising…
// TACTICAL MAP
SECTOR SCAN
Hotkeys [ close ]
SPACE play / pause the clock
= / - faster / slower sim speed
U unit list (order of battle)
F toggle fly camera
WASD / RE / Q fly: move / up / down
WHEEL zoom · SHIFT+wheel = fly speed
← → , . cycle selected unit
1 / 2 / 3 order type: move / hold / attack
L-click select unit
R-click drop move/attack flag · SHIFT+R = waypoint
CTRL/ALT-click designate a fire mission
drag panel header move panels (layout saved)
Sector
MAP
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
COMMAND MODE
— free deploy —
Skirmish (3v3 eliminate)
Harbour Crossing
Ridge Defence
Convoy Escort
Overlays
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
View Mode
STANDARD SHADED
COLOURED ELEVATION
DIGITAL VIEW (HOLO) — H
Trafficability
SLOPE / GRADIENT
GENTLE · full speed
MODERATE · slowed
STEEP · very slow
CLIFF · impassable
iSTEEP terrain slows crabs; CLIFFS are impassable — route around them.
Toggles
Command & Control
COMMS NET
DEAD ZONES
SHADE OUT OF RANGE
NET LINE OF SIGHT
Fire / LOS PreviewiFROM ARRIVAL previews the selected crab's range & LOS as if it had already reached its MOVE flag.
FROM CURRENT
FROM ARRIVAL
CAN HIT (direct fire)
DEAD ZONE (masked)
OUT OF RANGE
iFIRE PICTURE for the selected crab: flat fire cannot reach the red pockets hiding behind crests within gun range.
COMMS LINK (LOS)
OFF NET · no contact
iTight-beam laser comms need line of sight. A crab behind a ridge falls off the net — no orders, no live intel.
COMMS --
Weather
WIND FIELD
PRECIP
Fire Analysis
FIRE ANALYSIS
GUN CONES
+IND
DIRECT
INDIRECT
HIGH-ANGLE
CAN HIT (in arc)
DEAD SPACE (cannot)
OUT OF RANGE
ANALYSE WITH GUN
Camera
FLY CAM · F
COMBAT VIEW
Fire Analysis
UNIT --
TARGET --
TRAJ DIRECT
REACH --
DEAD SPACE (of in-range terrain)
-- unhittable
Behind crests = dead space. Flat fire leaves lots; mortar plunges into it.
Angle Of Fall
--
select / target an enemy crab
STRUCT 100%
AMMO — / —
Armament
RANGE
COMMS --
Movement
ORDER STATIONARY
AT DEST —
SPEED 0 / — km/h
THROTTLE
100%
Fire Orders
FIRE AT WILL
HOLD FIRE
THREAT BAND
Targeting Optic
DAY
THRM
RNG
CAM
⛶
Target Optic
LOCK
DEAD ZONE -- of range masked
Fire Solution
GUN
TARGET —
RANGE —
MUZZLE VEL —
ELEVATION (QE) —
ANGLE OF FALL —
TIME OF FLIGHT —
APEX —
CHARGE —
HIT ZONE —
Combat Log — Full [ CLOSE ]
FLY CAM on by default · WASD move · DRAG look · F = orbit · CLICK a crab to inspect, / . cycle units · SHADE OUT OF RANGE / NET LOS / DEAD ZONES overlays map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain
1 =MOVE 2 =HOLD 3 =ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE ·
W/S fwd/back · A/D strafe ·
R/E up · Q down ·
DRAG look · WHEEL zoom · SHIFT+WHEEL speed
press F again or ESC to return to orbit