000° N
LOADING SYDNEY TACTICAL MAP…
initialising…
CITY BATTLE ▾// TACTICAL MAP SECTOR SCAN
Sector
MAP  
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
Overlays
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
View Mode
Trafficability
Toggles
MARKER SIZE
Command & Control
Fire / LOS PreviewiFROM ARRIVAL previews the selected crab's range & LOS as if it had already reached its MOVE flag.
Weather
Fire Analysis
Camera
Command & Control
SCENARIO FREE DEPLOY
FLAGSHIP 
NET     
OBJECTIVE
SIM      PAUSED
SPEED
Auto-Pause On iThe clock auto-pauses when a ticked event happens, so you can react. SPACE resumes. [ hide ]
Order Type
Selected Unit
UNIT — none —
L-CLICK select · R-CLICK = drop flag/move · SHIFT+R = waypoint
Conditions[ HIDE ]
NO WEATHER DATA
PRE-BATTLE FORECAST · OPEN-METEO
CRAB
CLASS
IDENT
STRUCT 100%
AMMO — / —
Armament
RANGE
COMMS --
Movement
ORDER STATIONARY
AT DEST
SPEED 0 / — km/h
THROTTLE 100%
Fire Orders
FACING ---
Targeting Optic
OPTIC
Target Optic
Combat Log[ LOG ]
FLY CAM on by default · WASD move · DRAG look · F = orbit · CLICK a crab to inspect
, / . cycle units · SHADE OUT OF RANGE / NET LOS / DEAD ZONES overlays
map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain
1=MOVE 2=HOLD 3=ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE  ·  W/S fwd/back · A/D strafe · R/E up · Q down · DRAG look · WHEEL zoom · SHIFT+WHEEL speed
press F again or ESC to return to orbit