000° N
LOADING TACTICAL MAP…
initialising…
CITY BATTLE ▾// TACTICAL MAP --:-- SECTOR SCAN v0.5.7
Sector
MAP  
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
OverlaysOVERLAYS [O] ▸
Analysis ▸
Fire / LOS PreviewiFROM ARRIVAL previews the selected crab's range & LOS as if it had already reached its MOVE flag.
Command & Control ▸
View & markers ▸
Trafficability
View mode
Map detail
HUD
NAME SIZE
MARKER SIZE
Weather
Audio
Camera ▸
Legend key ▸
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
Command & Control
SCENARIO FREE DEPLOY
FLAGSHIP  —
NET      —
OBJECTIVE —
SIM      PAUSED
SPEED 1×
Auto-Pause On iThe clock auto-pauses when a ticked event happens, so you can react. SPACE resumes. [ hide ]
Order Type
Selected Unit
UNIT — none —
L-CLICK select · R-CLICK = order by type · SHIFT+R = waypoint · FIRE/SEARCH = fog-of-war orders
CRAB
CLASS
IDENT
STRUCT 100%
AMMO — / —
Armament
COMMS --
Movement
ORDER STATIONARY DEST —
SPEED 0 / — km/h
THROTTLE 100%
PATH
Fire Orders
FACING ---
Targeting Optic
OPTIC
Target Optic
Combat Log[ LOG ]
FLY CAM on by default · WASD move · DRAG look · F = orbit · CLICK a crab to inspect
, / . cycle units · SHADE OUT OF RANGE / NET LOS / DEAD ZONES overlays
map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain
1=MOVE 2=HOLD 3=ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE  ·  W/S fwd/back · A/D strafe · R/E up · Q down · DRAG look · WHEEL zoom · SHIFT+WHEEL speed
press Ctrl+F again or ESC to return to orbit