Real Sydney terrain (accurate Copernicus DEM): topographic relief, contours, harbour water, 18k buildings. Fog-of-war LOS, gun-range rings, fire-analysis dead space, slope/trafficability, live weather & wind, WASD fly-cam, suburb overlay.
SYDNEY · LIVE WEATHER · FIRE + SLOPE OVERLAYSRule-the-Waves-style designer. Pick a chassis, allocate per-zone armour, place guns at A/B/X/Y/wing stations with cones of fire, fit modules, see the immunity zone & derived class — with a live 3D model.
DESIGNER · CONES OF FIRE · IMMUNITY ZONEThe RtW stochastic, year-gated tech tree. Fund branches, watch breakthroughs unlock chassis, guns, armour, drones & EW across the 2025–2070 eras — feeding the Foundry.
10 BRANCHES · 81 TECHS · STOCHASTICThe RtW3 strategic layer: prestige/popularity (stay in power), victory points (win wars), tension between alt-history nations, budget, production → roster, events & missions.
VP · PRESTIGE · TENSION · BUDGETLearn the core: direct/indirect/mortar fire, dead space, defilade, angle-of-fall (deck vs side), immunity zones & dispersion — illustrated cards from real artillery doctrine.
13 CARDS · LEARN THE GUNSAll six crab chassis classes side by side: Recon, Skirmisher, Line, Spider, Siege, Carrier. Narrow ship-like hulls on insectoid legs (bow/stern), scaled by tonnage.
6 CLASSES · 28t → 360tcitymap/data/<city>.citymap.json shared by web + Unity.
Game wiki: docs/wiki/.