Real Sydney terrain, the DETECTION game (line-of-sight is not spotting), unknown→side→class identification, direct/indirect charge-zone ballistics, targeting optics with thermal & rangefinder, armour immunity zones, formations, comms net, ghosts, shoot-and-scoot, and a music score that escalates with the fight. Buildings/roads optional.
SYDNEY · DETECTION · BALLISTICS · OPTICS · MUSICThe reworked crab designer: 3D model centre-stage surrounded by build options, an interactive 2D blueprint, weight-distribution, real gun shapes, armour bands and the derived immunity zone vs your own calibres.
NEW DESIGNER · 3D + BLUEPRINTThe original warship-style designer: chassis, per-zone armour, guns at A/B/X/Y/wing stations with cones of fire, modules, immunity zone & class.
DESIGNER · CONES OF FIREA stochastic, year-gated tech tree (2025–2070): machinery, armour, chassis, fire control, drones & EW — detection & concealment tiers feeding the Foundry.
STOCHASTIC · ERA-GATEDControls & Quick Start, Tactics Guide, Detection & Concealment, Fire Control & Armour, ballistics, the Foundry, campaign & the world lore.
CONTROLS · TACTICS · LORE